The best TH11 base layout for 2026. Eagle Artillery centrally placed for all modes, Warden covering the core, and balanced resource and war compartments in one all-around design.
TH11 introduces the Eagle Artillery and the Grand Warden — two defenses that reshape base design across war, farming, and trophy contexts. The best overall TH11 base centers both of these defenses in a layout that covers every attack type without sacrificing any single mode. Central Eagle Artillery covers all attack directions; central Warden covers both resource and war compartments.
The Eagle Artillery activates after 150 housing space of troops deploy. In war, this triggers during the GoWitch or Super Witch setup. In multiplayer, it triggers on Giant-Healer or Barch raids large enough to threaten your core. Central placement maximizes coverage against all approaches -- an Eagle Artillery in the corner fires on a narrow arc; an Eagle Artillery in the center fires on everything. For an all-around base, always central.
The Grand Warden on ground mode covers a wide radius from a central position. In war, his radius covers the Town Hall and adjacent Infernos. In farming defense, his radius covers the Dark Elixir Storage and Gold/Elixir core. In trophy defense, his radius covers the Town Hall approach corridor that attackers must use for the second star. One central position serves all three modes -- the defining advantage of an all-around TH11 base over specialized builds.
Four ADs one per quadrant at second-ring depth counter LaLoon, EDrag, and Mass Dragon in all game modes. The AD spacing that stops ZapLaLoon war attacks also stops Dragon farming attacks. ADs at second-ring depth engage air threats optimally for both multiplayer and war. No adjustment needed between modes -- the same placement works universally.
Find TH11 all-around base layouts at our TH11 base collection.
Why is central Eagle Artillery placement best for an overall TH11 base?
Central placement fires in all directions, covering every approach angle in war, multiplayer, and trophy defense. Corner placement covers only a narrow arc and misses attacks from other directions.
Should the Grand Warden be on air or ground mode in an overall TH11 base?
Ground mode. Ground covers GoWitch in war, Giant-Healer in farming, and Golem-based trophy attacks simultaneously. Air mode is only better if EDrag is the dominant threat in your specific war matchups.
How do four ADs serve all game modes equally at TH11?
The four-quadrant AD spread that stops ZapLaLoon war attacks also stops Dragon farming attacks. The same spacing is universally optimal -- no adjustment needed between game modes.
What compartment count should a TH11 overall base have?
Eight to ten compartments. Enough depth for war anti-2 star performance, enough structure for farming resource protection, and enough coverage for trophy defense against GoWitch approaches.
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