Best TH13 anti-ground base designs for 2026. Four defending heroes spread across ground corridors, Scattershots covering approach paths, and Giant Bomb clusters stop Root Riders and Super Witch pushes.
At TH13, ground attacks advance to Root Rider hybrid combinations and Super Witch Blizzard with full hero support. Four defending heroes now split ground approach corridors by covering all four base quadrants. A dedicated anti-ground base at TH13 adds trap corridors specifically targeting Root Rider burrowing paths and positions Scattershots to catch Super Witch cluster zones.
With four heroes defending, place one in each quadrant to create four independent ground defense zones. The Barbarian King in one quadrant engages any GoWitch or Super Witch push that tries to enter from that side. The Royal Champion positioned adjacent to your strongest ground corridor actively intercepts Hog Riders and Root Riders approaching from her direction. Hero spread means no single ground push direction is hero-free -- every approach faces at least one defending hero.
Scattershots fire in a fixed arc that punishes ground troop clusters advancing through their coverage zone. Angle each Scattershot toward the most likely ground attack corridors from each half of the base. A Super Witch push advancing from the 9 o'clock side hits Scattershot fire immediately upon entering the base perimeter. Scattershot splash also catches Root Riders that surface mid-burrow inside the first defensive ring.
At TH13, trap layering matters more than single-placement clusters. Layer traps in three consecutive compartments along each primary ground corridor: outer layer Spring Traps breaking up the advance, middle layer Giant Bomb clusters eliminating Hog and Root Rider stacks, inner layer Skeleton Traps on ground mode adding final resistance before Infernos engage. This three-layer trap system forces even well-executed ground attacks to burn extra troops before reaching the core.
Find TH13 anti-ground layouts at our TH13 war base collection.
What ground attacks dominate at TH13?
Root Rider hybrid attacks, Super Witch Blizzard, and Queen Charge Super Witch combinations. All rely on ground troop pushes supported by heroes and spells.
How does four-hero spread help anti-ground defense at TH13?
One hero per quadrant means every ground approach direction faces a defending hero. This forces attackers to plan hero kills before deploying their main ground push from any angle.
How do Scattershots counter ground attacks at TH13?
Angle each Scattershot toward primary ground corridors. Their splash punishes Super Witch clusters and catches Root Riders that surface mid-burrow in the first defensive ring.
What is the best trap layer setup for TH13 anti-ground corridors?
Three layers: Spring Traps breaking up the advance in the outer compartment, Giant Bombs eliminating Hog and Root Rider stacks in the middle compartment, and Skeleton Traps on ground mode in the inner compartment.
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