Best TH15 anti-2 star war bases for 2026. Monolith in the Town Hall approach path, Root Rider trap corridors, and Scattershot cross-fire deny clean 2-star attacks in competitive wars.
The Monolith is TH15's defining defensive structure -- it deals percentage-based damage, making it equally lethal against every troop regardless of HP. An anti-2 star base places the Monolith directly in the Town Hall approach path so every army must engage it before securing the second star. Combined with Root Rider trap corridors and Scattershot cross-fire, this creates a near-impenetrable core.
The Monolith fires a percentage-based damage beam that ignores troop HP scaling. Place it one compartment ring outside the Town Hall, positioned so any approach to the TH passes through its kill zone. Root Riders burrowing toward the TH hit the Monolith compartment mid-burrow and surface directly into its beam. Super Witches pushing through the core face percentage damage that kills them regardless of boost level.
Root Riders follow straight lines toward defenses when burrowing. Map the three most direct burrowing paths to your Town Hall and line those corridors with Giant Bombs and Spring Traps at the 60% point of each corridor -- where Root Riders typically surface to course-correct. Two Giant Bombs triggering simultaneously eliminate most Root Rider stacks regardless of level.
Both Scattershots sit on opposite corners of the base in elevated compartments, covering the two approach angles that avoid the Monolith gate. Cross-fire from opposite corners punishes any large air or ground deployment attempting to flank the Monolith. A Super Dragon swarm that avoids one Scattershot flies directly into the other.
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What makes the Monolith special for anti-2 star?
It deals percentage-based damage, so it kills high-HP troops like Dragon Riders and Super Witches at the same rate as lower-HP ones -- no unit can simply tank through it.
Where exactly should the Monolith go in a TH15 anti-2 star base?
One compartment ring outside the Town Hall, positioned so any approach corridor to the TH passes through its attack radius.
How do I counter Root Riders at TH15?
Map their likely burrowing corridors and place double Giant Bomb clusters at the 60% point of each corridor -- where Root Riders typically surface to reorient toward the nearest defense.
Can Super Witch Blizzard still 3-star TH15 anti-2 star bases?
With strong execution yes, but Skeleton Traps on ground mode, single-mode Infernos, and the Monolith in the push path make a clean 3-star very difficult to execute.
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