Complete TH16 Super Dragon guide for 2026. Ricochet Cannon and Monolith air immunity, Multi-Archer Tower routing, fireball cluster deployment, and Warden timing for three-star air attacks.
TH16 Super Dragon is one of the strongest air attacks at this level because two of the three new TH16 defenses (Ricochet Cannon and Monolith) do not affect air troops at all. Only the Multi-Archer Tower threatens the Super Dragon cluster. With only one new defense requiring adaptation, TH16 Super Dragon executes similarly to TH15 with the addition of Multi-Archer Tower approach angle management. The fireball area damage at TH16 is powerful enough to three-star most bases when approach angle and Freeze spell timing are correct.
Standard TH16 Super Dragon swarm (340 housing): 9 to 10 Super Dragons (super boost, 180 to 200 housing), 5 Balloons (10 -- cleanup), filler Minions (remaining ~130 to 150). Spells: 3 Lightning + 1 Earthquake (destroy one AD), 2 Rage, 2 Freeze (Multi-Archer Tower and Eagle Artillery / Scattershot), 1 Haste. Clan Castle: Dragon or Balloon. Warden on air mode. RC Electro Owl ground support: deploy RC adjacent to approach edge. TH16 housing (340) allows 9 to 10 Super Dragons -- maximum fireball DPS for any TH level.
Step 1 -- Lightning pre-attack: Destroy one AD with 3 Lightning + 1 Earthquake. Step 2 -- Multi-Archer Tower position assessment: Identify the Multi-Archer Tower location. Choose approach angle from the side where the Multi-Archer Tower is at the edge of the Super Dragon cluster path rather than directly in front. Step 3 -- RC Electro Owl: Deploy RC adjacent to the approach edge. Electro Owl chains from RC to nearby air defenses including the Multi-Archer Tower as RC walks the base perimeter. Step 4 -- Super Dragon cluster: Drop 9 to 10 Super Dragons in a tight cluster (3 to 4 tiles apart) at the approach edge. Step 5 -- Warden air mode: Behind the cluster. Activate on Multi-Archer Tower concentrated burst or Eagle Artillery. Step 6 -- First Rage: On the Super Dragon cluster engaging the outer ring. Step 7 -- First Freeze: On Multi-Archer Tower when it concentrates fire on the front Super Dragon in the cluster. Step 8 -- Second Rage: On the inner ring / Town Hall approach. Second Freeze: On Eagle Artillery burst or Scattershot concentrated fire. Step 9 -- Balloon and Minion cleanup. Haste on Balloons.
Most TH16 bases are optimized to counter ground armies because the Ricochet Cannon and Monolith are the flagship TH16 defenses and both target ground troops. Base designs that heavy-invest in Ricochet Cannon and Monolith positioning necessarily have fewer resources invested in air defense optimization. Super Dragons -- completely immune to both TH16 flagship defenses -- exploit this base design gap.
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Why is Super Dragon one of the best attacks at TH16?
Two of the three new TH16 defenses (Ricochet Cannon and Monolith) do not affect air troops. Most TH16 bases invest heavily in these ground-targeting defenses, leaving air defense relatively weaker. Super Dragons exploit this base design gap.
Does Ricochet Cannon chain damage affect Super Dragons?
No. Ricochet Cannon fires chain projectiles at ground troops only. Super Dragons are completely immune, making them one of the strongest counters to Ricochet Cannon-heavy TH16 base designs.
How does Multi-Archer Tower affect the Super Dragon cluster?
Multi-Archer Tower fires multiple arrows simultaneously at the nearest air troop. Against a tight Super Dragon cluster, it concentrates all arrows on the front Super Dragon. Route the cluster so the Multi-Archer Tower is perpendicular rather than directly in the approach path.
How many Super Dragons is optimal at TH16?
Nine to ten. Ten Super Dragons at 340 housing is the maximum fireball DPS configuration. With Rage and maximum fireball area damage, ten Super Dragons destroy most TH16 inner ring defense clusters in one to two firing cycles.
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